Unique Landscapes - Silverfish River Valley
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Author: DarthSloth74
Version: v1.0.3


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Release History:
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v1.0.0 - Initial release.
v1.0.1 - Minor adjustments for Ayleid Steps compatibility.
v1.0.2 - Grounded a floating bush & tree, lowered floating rowboat into water, removed floating nirnroot, removed approximately five cells which were not meant to be edited.
v1.0.3 - Grounded a floating rock, corrected position of a rock to hide an open-side to another rock.

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Contact
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Oblivion Forums: http://forums.bethsoft.com/index.php?/forum/25-mods/ (search there for "Unique landscapes")


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Description
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This mod overhauls the Silverfish river, including the island of Fort Grief. The surrounding wood becomes thick fir forest full of broken rocks, with hidden paths and lost clearings. The river itself gets spiced up with a gorge-like area and a large waterfall called Stredria Falls. Above the falls, a large ruined memorial sits atop the hill and offers beautiful views of the valley. Existing content gets improved: Fort Arus gets enlarged, Cadlew chapel gains a graveyard and tomb, with far more obvious signs of necromantic activities, and the Imperial Bridge Inn is now easier to find, including a proper stable, a relaxing garden as well as an obvious clifftop path that leads to the end with proper signposting and pathway lanterns. Nenalata's exterior is changed into a much bigger and significant Ayleid ruin with an ancient Ayleid harbour and lighthouse. And finally, there will be additional landmarks like an abandoned ranger camp and the ruins of a very large Imperial fort called Fort Commadrius.

Unique Landscapes (short: UL) is based on the vision of a diversified and beautiful Cyrodiil. Imagine a world where exploring not only means to find new enemies and treasures but to enjoy gorgeous landscapes, a world where every step could lead to a new and unique visual experience. That is the Cyrodiil UL is working on.

To achieve a goal that huge, the UL project consists of multiple single mods. Each mod modifies a part of Cyrodiil, following a single theme. Usually UL mods get developed completely independently from each other. This way each modder has a maximum of freedom to work on his or her vision, so every UL mod gets its own style and contributes to the diversification of Cyrodiil.


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Prerequisites
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Official Oblivion patch 1.2.0416.


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Installation
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Unpack the archive to the ...\Oblivion\Data folder, it contains:
- This readme
- The .esp file
Folders:
- meshes
- textures

To generate LOD, please run the TES4LODGen utility. This will place in the distance the extra trees the mod adds.

Start the Oblivion launcher, select "Data Files" and activate the .esp. Alternatively activate in Wrye Bash or OBMM.


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Deinstallation
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Delete this readme and the .esp file. Also all related data in the included directories should be removed. To do this, unpack the archive again to a temporary directory and compare, which files you should delete.

If you generated LOD after installing this, you will need to regenerate it again to make sure any LOD changes are reversed.
Simply rerun TES4LODGen again and it will undo the changes.


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Acknowledgments
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Many thanks to my Mum and Dad for their support and advice.
Many thanks to my friends Mike, John and Andy who offered me valuable feedback.
Many thanks to Cthulhu for all his long-standing support, advice and patience. As well as being someone who I could whinge to when things were going wrong.
To the UL team whose beautiful mods inspired me to make my own.
Bethesda who made a wonderful game despite the Psychic Guards.
Texian for his incredibly useful water meshes.


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Legal stuff/ Disclaimer
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Redistribution of this mod is prohibited without express permission. Please don't upload it to any sites without asking me or the UL Council first. 